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AutoCAD 2000
Level II Assessment Exam
Categories and Objectives
Total number of Objectives: 50
*Note: Objectives in bold apply only to the AutoCAD 2000 exam and NOT the AutoCAD LT
2000 exam
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EKHO Course Legend: |
AutoCAD 2000i, Level 1 |
1 |
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AutoCAD 2000i Level 2 |
2 |
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Paperspace and Plotting Class |
PS |
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AutoCAD 2000i 3D Class. |
3D |
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AutoCAD 2000i Update Class from
R14 |
UD |
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AutoCAD Customization |
CU |
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Taught in whichEKHO Module |
WhichEKHO Course? |
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Category
1 |
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Drawing
Objects |
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Obj. 1.01 Draw
objects using Relative Coordinates |
DRAW15Ai |
1 |
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Obj. 1.02 Draw
objects using Polar Coordinates |
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1,2 |
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Obj. 1.03 Use
the MEASURE and DIVIDE commands |
DRAW15Ai |
1 |
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Obj. 1.04 Know
the meaning of the @ symbol |
DRAW15Ai |
1 |
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Category
2 |
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Editing |
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Obj. 2.01 Use
the ARRAY command |
EDIT15i |
1 |
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Obj. 2.02 Use
the MIRROR command |
EDIT15i |
1 |
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Obj. 2.03 Use
the ROTATE command |
EDIT15i |
1 |
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Obj. 2.04 Use
the SCALE command |
EDIT15i |
1 |
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Obj. 2.05 Use
the STRETCH command |
EDIT15i |
1 |
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Obj. 2.06 Use
the LENGTHEN command |
EDIT15i |
1 |
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Obj. 2.07 Use
the TRIM command |
EDIT15i |
1 |
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Obj. 2.08 Use
the FILLET and CHAMFER commands |
EDIT15i |
1 |
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Obj. 2.09 Group
objects |
SELECT15i |
1,2 |
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Obj. 2.10 Use
PEDIT to convert and join objects into a pline |
EDIT15i |
1,2 |
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Obj. 2.11 Edit
a Hatch Pattern |
EDIT15i |
1,2 |
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Obj. 2.12 Add
and subtract areas using the AREA command |
INQUIRY15 |
1,2 |
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Obj. 2.13 Apply
linear or polar snaps using grips with the SHIFT key |
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1,2 |
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Category 3 |
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Dimensioning |
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Obj. 3.01 Use QDIM* |
DIMS15 |
1,2 |
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Obj. 3.02 Use the Dimension Style Manager |
DIMS15 |
1,2 |
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Category 4 |
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Managing Content |
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Obj. 4.01 View and copy content with DesignCenter |
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2 |
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Obj. 4.02 Transfer data using the Multiple Drawing Environment |
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2 |
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Obj. 4.03 Perform searches for content using AutoCAD DesignCenter |
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2 |
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Category 5 |
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Plotting |
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Obj. 5.01 Design a layout |
LAYOUTS15i |
2,PS,3D,UD |
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Obj. 5.02 Control layer visibility by viewport |
LAYOUTS15i |
2,PS,3D,UD |
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Obj. 5.03 Use PSLTSCALE to control linetype scaling in different
floating viewports |
LAYOUTS15i |
2,PS,3D,UD |
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Obj. 5.04 Scale dimensions in different floating viewports using a
DIMSCALE of 0 |
LAYOUTS15i |
2,PS,3D,UD |
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Obj. 5.05 Know the purpose and function of locking viewports |
LAYOUTS15i |
2,PS,3D,UD |
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Obj. 5.06 Know how to clip
existing viewports* |
LAYOUTS15i |
2,PS,3D,UD |
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Obj. 5.07 Create and use Plot styles |
PRINT15i |
PS |
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Obj. 5.08 Know how to create and view .DWF files |
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1,2 |
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Obj. 5.09 Know how to use the
Batch Plot Utility to plot multiple drawings* |
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UD |
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Category 6 |
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Object, Layer and Point Control |
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1,2 |
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Obj. 6.01 Create a selection
set using the FILTER command* |
SELECT15i |
1,2 |
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Obj. 6.02 Use the Extension
and Parallel object snaps* |
SELECT15i |
2 |
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Obj. 6.03 Apply filters to layers |
LAYER15Bi |
1,2 |
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Category 7 |
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Attributes, External References and Images |
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2 |
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Obj. 7.01 Understand the purpose and use of elements of attribute
definitions |
BLOCKS15i |
1,2 |
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Obj. 7.02 Use the External Reference Manager |
BLOCKS15i |
2 |
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Obj. 7.03 Use the OLE scaling capability |
BLOCKS15i |
2 |
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Obj. 7.04 Edit external
references in-place* |
|
2 |
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Obj. 7.05 Extract attribute information using DDATTEXT |
BLOCKS15i |
2 |
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Obj. 7.06 Distinguish between attached and overlaid XREFs |
BLOCKS15i |
2 |
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Obj. 7.07 Identify the syntax of layer names of XREFs that are bound
or attached |
BLOCKS15i |
2 |
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Obj. 7.08 Distinguish between bind and insert options in the Bind
Xrefs dialog box |
BLOCKS15i |
2 |
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Obj. 7.09 Redefine attributes using the Properties window |
BLOCKS15i |
1,2 |
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Category
8 |
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Advanced
Preference Settings and System Variables |
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Obj. 8.01 Use
the Dimension Edit menu |
DIMS15 |
1,2 |
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Obj. 8.02 Know
the functions of the Plotting tab of the Options dialog box |
DIMS15 |
2 |
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Obj. 8.03 Know the functions of the Profiles tab of
the Options dialog box* |
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2,CU,UD |
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Category
9 |
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Customization |
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Obj. 9.01 Create
a new tool button macro |
|
CU |
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Obj. 9.02 Know
the purpose of the menu files .mnu, .mns, .mnc, .mnl |
|
CU |
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Obj. 9.03 Know how to load AutoLISP files* |
|
CU |
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Obj. 9.04 Identify
the syntax for script files |
|
CU |